Spatial Audio in Virtual Tours and 360 photos

October 24, 2016 • By Tim A.
Last updated: March 11, 2025
Features
How-To
Update

Hi SeekBeakers, 

We've just rolled over another new feature for all tiers, previously mainly seen in Flash-based virtual tour plugins: Spatial Audio via Head Related Transfer Functions! * crickets * In layman's terms: You now have the option to use an Audio Hotspot as a speaker.

Moving "away" from that speaker will sound as if you had done it in real life. The sound will change so it appears to be coming from beside you, behind you, above you, etc. This isn't simple panning left and right either, this technique is becoming a staple of Virtual Reality and works best on headphones.

Like the whole SeekBeak interface, we've tried to make this as easy and intuitive as we can. I've done up a quick 2-minute video so you can see (and hear!) how this works on desktop, mobile, and in VR for GearVR / Google Cardboard:

Play

Caveat: If you are going to be using this feature, please be aware of your clients/users on mobile. Loading multiple large audio files on mobiles can easily use all their available memory, and can crash their browser. Please audio responsibly.

Finally, If you're in Montreal on November 10th, 2016, I'll be speaking at Mutek Img about Sound Spatialization and Virtual Composing and will be using SeekBeak as one of the use cases. Come and say hi!

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